Description
Everything is in the Word doc so if you cant see it or can download it then please let me know as soon as possible. Choose a “real world” activity that is somewhat frequently represented as an experience in game mechanics. Identify and describe the most abstracted form of this activity. Analyze the activity implemented in different games (live-action, board, video, tabletop, etc.). Identify and describe at least 5 implementations of this activity at different levels of abstraction. Create a visual representation of this chain with the implantations in relation to the extremes.