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Identify and describe the key factors that are likely to become part of an implementation plan for this problem situation.

ASSIGNMENT

1. Identify and describe the key barriers to success involved in achieving the goal stated in the representative problem above.
2. Identify and describe the key factors that are likely to become part of an implementation plan for this problem situation.
3. Indicate and describe the relationships among the key factors that have been identified.
4. Indicate what things are likely to change in the period involved in implementing the plan.
5. Create an annotated concept map that reflects the things indicated in response to the previous four tasks.
6. Reflect on your responses and your concept map, and then describe the assumptions you have made and what resources would be required to implement the solution you have in mind.

Links
W3C Web Accessibility Initiative—www.w3.org/WAI John Sterman’s (MIT Professor) management flight simulators—http://jsterman.scripts.mit.edu/Management_ Flight_Simulators_%28MFS%29.html; see also http://web.mit.edu/jsterman/www/BusDyn2.html Strategy dynamics simulators—www.strategydynamics.com/info/aboutus.aspx# Towers of Hanoi simulation—www.mazeworks.com/hanoi Freemind software—http://freemind.sourceforge.net/wiki/index.php/Main_Page National center on universal design for learning—http://www.udlcenter.org Turnitin.Com anti-plagiarism site—http://turnitin.com/static/index.php
CMAPS concept mapping software—http://cmap.ihmc.us
The Worked Examples home page—http://workedexamples.org

ClassTools.Net website with templates and tools to create games, quizzes, activities, and tutorials QEDOC tools for creating lessons and quizzes—www.qedoc.com Quizlet.com tool for creating assessments—http://quizlet.com

Other Resources
Capterra’s directory of courseware authoring tools—www.capterra.com/courseware-software?utm_source=bing&utm_medium=cpc Directory of authoring tools—http://c4lpt.co.uk/Directory/Tools/instructional.html Game creation resources—www.ambrosine.com/resource.html

A guide to assessment software on the Web—www.educational-software-directory.net/teacher/assessment
A guide to game development software—www.gamedev.net
Instructional design models—www.instructionaldesign.org/models/index.html
Softpedia authoring support tools—www.softpedia.com/get/Authoring-tools

References
Brown, J. S., Collins, A., & Duguid, P. (1989). Situated cognition and the culture of learning. Educational Researcher, 18, 32–42.
Jonassen, D. H., Carr, C., & Yueh, H-P. (1998). Computers as mindtools for engaging learners in critical thinking. TechTrends, 43, 24–32.
Kalyuga, S., Ayres, P., Chandler, P., & Sweller, J. (2003). The expertise reversal effect. Educational
Psychologist, 38(1), 23–31. Mishra, P., & Koehler, M. J. (2006). Technological pedagogical content knowledge: A framework for teacher knowledge. Teacher College Record, 108(6), 1017–1054. Shulman, L. S. (1986). Those who understand: Knowledge growth in teaching. Educational Researcher, 15(2), 4–14. Spector, J. M., & Anderson, T. M. (Eds.) (2000). Integrated and holistic perspectives on learning, instruction and technology: Understanding complexity. Dordrecht: Kluwer Academic Press.
Spector, J. M., Polson, M. C., & Muraida, D. J. (Eds.) (1993). Automating instructional design: Concepts and issues. Englewood Cliffs, NJ: Educational Technology Publications.
Sweller, J., & Cooper, G. A. (1985). The use of worked examples as a substitute for problem solving in learning algebra. Cognition and Instruction, 2(1), 59–89.
Tennyson, R. D. (1995). Instructional systems development: The fourth generation. In Tennyson, R. D. & Barron, A. (Eds.), Automating instructional design: Computer-based development and delivery tools, 33–78.

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