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How does Gone Home establish its horror aesthetic and how does it help the designers tell the story they’re trying to tell?

Critique the game: Gone Home

Gone Home isn’t necessarily a horror game, but it does borrow almost all of its design from horror games like Amnesia: The Dark Descent and horror-themed immersive sims like Bioshock.

How does Gone Home establish its horror aesthetic and how does it help the designers tell the story they’re trying to tell?

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