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Critically evaluate LEGO’s approach to key organizational behaviour and management issues.

Question 2: Critically evaluate LEGO’s approach to key organizational behaviour and management issues.

Analysis for question 1 should have already altered you to a range of organizational behaviour management issues at LEGO but do not need to refer back to question 1 analysis.

Answer: 150-200 words each section.

Introduction Lego’s approach to organizational culture;

  1. a) Culture of play – Play is highlighted as one of the core aspects of LEGO’s culture.

Find academic papers on (benefits and the darker side of) play at work.

A good starting point:

Sørensen, B. M., & Spoelstra, S. (2012). Play at work: Continuation, intervention and usurpation. Organization19(1), 81-97.

Play can be approached from the functionalist perspective which highlights the role of play in e.g. fostering innovation and motivation (by promoting flexibility and self-actualization)

  1. b) Culture and Control (neo-normative control).

Critical perspectives looking at power and control – helpful to include them.

A useful starting point:

Alexandersson, A., & Kalonaityte, V. (2018). Playing to dissent: The aesthetics and politics of playful office design. Organization Studies39(2-3), 297-317. [the section on Jacques Ranciere is difficult. You do not need to get to grips with it.]

Playful offices rely on extensive use of eye catching design, e.g. bright colours, settings and artefacts typically associated with leisure (McNamara, 2016).

Playful offices seek to prescribe a certain view of work and play; they usually try to encourage entrepreneurial behaviours and a communal orientation.

A shift from normative control (with a focus on conformity with a shared set of values) to management gurus more entrepreneurial ‘Being yourself’ cultures (e.g. Peters, 1994; 2003)

More useful papers –

Fleming, P., & Sturdy, A. (2009). “Just be yourself!” Towards neo-normative control in organisations?. Employee Relations31(6), 569-583.

Müller, M. (2017). ‘Brand-centred control’: A study of internal branding and normative control. Organization Studies38(7), 895-915.

  1. c) Culture, identity and image (Brand).

Organizational culture is also closely linked to the brand image. Hatch and Schultz (2002).

Schultz, M., & Hernes, T. (2013). A temporal perspective on organizational identity. Organization Science24(1), 1-21.

  1. d) culture and innovation.

Organizational culture (e.g. Martin, 2002; Alvesson and Sveningsson, 2008’/2015) has been found to play an important role in fostering (but also hampering) innovation (e.g. Hogan and Coote, 2014; Lau and Ngo, 2004)

Look at how culture can support innovation. Culture that stimulates creativity and innovation – Martins and Treblanche (2003).

Authors highlight ‘determinants of organizational culture that influence creativity and innovation:

  1. Strategy: vision, mission, purposefulness
  2. Structure: flexibility, freedom (autonomy, empowerment, decision-making, people)
  3. Support mechanisms: reward and recognition, availability of resources (e.g. IT)
  4. Behaviours: mistake handling, idea generating, focus on learning, risk taking, support for change, conflict handling
  5. Communication: open communication

 

There are some papers that discuss design and structural changes at Lego (reorganisation/ restructuring of the company) aimed at addressing the darker sides of innovation, e.g.

Ringen, J. (2015). When it clicks, it clicks. Fast Company192, 72-98. [focuses on the Future Lab]

Mocker, M., & Ross, J. W. (2017). The problem with product proliferation. Harvard Business Review2017(May–June), 8.

  1. e) Legos approach to change management, you can explore leadership with this topic.

As you know, Lego has had some turbulent past; has been in a crisis and has been undergoing considerable transformation.

When analysing Lego’s approach to change you can consider:

  • how they use a combination of a planned and emergent approach to change
  • change and empowerment; role of middle managers
  • change and experimentation
  • the strategic usage of symbolism/ leadership in change

Useful papers:

Schultz, M., & Hernes, T. (2013). A temporal perspective on organizational identity. Organization Science24(1), 1-21.

Lüscher, L. S., & Lewis, M. W. (2008). Organizational change and managerial sensemaking: Working through paradox. Academy of management Journal51(2), 221-240.

Sommer, A. F. (2019). Agile Transformation at LEGO Group: Implementing Agile methods in multiple departments changed not only processes but also employees’ behavior and mindset. Research-Technology Management62(5), 20-29.

These papers can also be useful for Q1. There is some but more limited insight here on the process of change:

Andersen, P., & Ross, J. W. (2016). Transforming the LEGO group for the digital economy. [available on google scholar)

Schlagwein, D., & Bjørn-Andersen, N. (2014). Organizational learning with crowdsourcing: The revelatory case of LEGO. Journal of the Association for Information Systems15(11), 754-778.

  1. f) Lego’s approach to teamwork

Collaboration and teamwork are crucial for Lego. Lüscher and Lewis (2008) describe an earlier shift towards teamwork.

Sommer (2019) provides quite an in-depth discussion of Lego’s on-going shift towards AGILE teams.

There is more research on Agile teams, e.g.

Moe, N. B., Dingsøyr, T., & Dybå, T. (2010). A teamwork model for understanding an agile team: A case study of a Scrum project. Information and Software Technology52(5), 480-491.

Stray, V. G., Moe, N. B., & Dingsøyr, T. (2011, May). Challenges to teamwork: a multiple case study of two agile teams. In International conference on agile software development (pp. 146-161). Springer, Berlin, Heidelberg.

See also a paper on the limits of less hierarchical organizing:

Lee, M. Y., & Edmondson, A. C. (2017). Self-managing organizations: Exploring the limits of less-hierarchical organizing. Research in organizational behavior37, 35-58.

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