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Discuss A lot has changed since Glushko wrote “Tales of a (Virtual) City,” but much has remained the same. While the virtual worlds are different, EULAs are still pretty terrible. Glushko had his own suggestions about how to make EULAs better–what about you?

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A lot has changed since Glushko wrote “Tales of a (Virtual) City,” but much has remained the same. While the virtual worlds are different, EULAs are still pretty terrible. Glushko had his own suggestions about how to make EULAs better–what about you? Feel free to share examples from your own paper research or experience with virtual worlds/games.

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